Master of Olympus is a new board game in which players take on the role of Greek Gods and use heroes, armies and creatures to collect artefacts and conquer cities. Players secretly choose their actions, deploy their forces then let the epic quests and fearsome battles unfold.

Master of Olympus was inspired by scenes in films of the Greek myths (including Hercules and Clash of the Titans) in which the gods are shown sitting around on Mount Olympus watching events unfold for the unfortunate heroes and villains. The story they are watching is often portrayed as a board game, and a simple thought went through my mind during one of these scenes: “Wouldn’t it be great if you could play that board game?” Six years later, Master of Olympus is complete. At least, the game is a complete. As a product worthy of entering the board game market, its journey has only just begun. Stay tuned for updates on promotion, artwork and 3D-printed plastic pieces stacked on top of one another. By following this blog and “Liking” the game on Facebook and social media, you will join me on this exciting journey. 

Master of Olympus features a unique stacking mechanic, in which large armies and fleets literally tower over the board. A player’s stacks require resources and infrastructure to stay on the board, which is represented by “support”. The more cities and heroes a player has, the more armies and fleets he can recruit. Players must expand rapidly towards the board’s contested victory points, taking care to avoid overstretching themselves and having their unsupported troops disbanded!

The catch is that all players make and execute these decisions simultaneously, so the risks of blundering into another player’s army or of having an opponent dump a mighty creature in the middle of your territory must always be considered. Add to this a smattering of unique bonuses for each God and an arsenal of Knowledge and Power cards and the result is an intense 90 minute strategy game for up to four players.

Though I regret not keeping a blog throughout the design process, I am very excited to be doing so now. As I write the game is at a turning point: after six years, three complete overhauls and a lot of Lego blocks my game has lifted its head, sniffed the air and set out to seek its fortune. Thank you for joining us.

Richard Buxton, May 2017


About the designer

I am a board game designer based in Birmingham, UK. I work as a Science teacher in local secondary schools. I discovered a love for board game design at the age of 18, when I set out to re-tell the entirety of ancient Greek mythology in a single board game. My favourite games to play are Dixit, Smallworld and Seven Wonders.profilepicture