What a day! I’ve just managed to dodge boxes, rain and hordes of Take That fans to get home from the NEC. Take that, Take That! I told myself I’d write these diary entries to keep track of what I’ve done during the expo so, even though I’ve been on the move for the past… Continue reading Diary #6 – Expo day 1
I feel I’ve been looking backward too much when writing this blog, as though I’m turning it into an advertisement for Master of Olympus (speaking of adverts, you can find us at stand J7 during the UK Games Expo). It’s time to look forward and set myself some new targets but first, as promised, I’m… Continue reading Diary #5 – En Garde!
To me the word “mechanics” would once have suggested cars in need of fixing, or maths exams in need of sitting, but it is now the series of interactions which make up a board game. In my (limited) computer programming vocabulary, mechanics are simply if-then statements: IF player owns all properties in a set THEN… Continue reading Diary #4 – Mechanics
Those of us with an interest in board games will always have a few assumptions about what board games actually are. In recent weeks I’ve found myself most captivated by games which challenge these assumptions, and that reached a peak today when I said to designer Gregory Carslaw (3DTotalGames) “I think your game is three dimensional, but… Continue reading Diary #3 – Assumptions
Designers make their biggest strides when playtesting: grabbing a bunch of people, any people, and persuading them to sit down, play a prototype and give feedback. A problem I’ve had with this is that my board games tend to be painful, sluggish and boring for the first 99% of their design process and fun and… Continue reading Diary #2 – Playtesting
How I discovered Board Game Design