“You do remember that the aim of the game was to collect victory points, right, not smash the living daylights out of each other?” Such was my closing remark on last night’s playtest at the Gunmaker’s Arms, Birmingham. The winner of the game had collected two victory points, and the other three had collected… Continue reading Diary #9 – Two Steps Back
Exactly a year ago I turned up at the UK Games Expo with a heap of Lego blocks and a dream. I still have those things, and I’m proud of them, but the man in the picture has helped me take massive strides in the past twelve months. Rob Harris set up Playtest UK, a group… Continue reading Diary #8 – Expo day 3
I I discovered today that having a challenge for kids to take part in, even if irrelevant to the game you’re trying to promote, is a good way to get them, and their parents, interested in your stand. Master of Olympus currently uses a turtle-meeple to represent the Sea Creature, and looking for it in a… Continue reading Diary #7 – Find the Turtle
What a day! I’ve just managed to dodge boxes, rain and hordes of Take That fans to get home from the NEC. Take that, Take That! I told myself I’d write these diary entries to keep track of what I’ve done during the expo so, even though I’ve been on the move for the past… Continue reading Diary #6 – Expo day 1
I feel I’ve been looking backward too much when writing this blog, as though I’m turning it into an advertisement for Master of Olympus (speaking of adverts, you can find us at stand J7 during the UK Games Expo). It’s time to look forward and set myself some new targets but first, as promised, I’m… Continue reading Diary #5 – En Garde!
To me the word “mechanics” would once have suggested cars in need of fixing, or maths exams in need of sitting, but it is now the series of interactions which make up a board game. In my (limited) computer programming vocabulary, mechanics are simply if-then statements: IF player owns all properties in a set THEN… Continue reading Diary #4 – Mechanics
Those of us with an interest in board games will always have a few assumptions about what board games actually are. In recent weeks I’ve found myself most captivated by games which challenge these assumptions, and that reached a peak today when I said to designer Gregory Carslaw (3DTotalGames) “I think your game is three dimensional, but… Continue reading Diary #3 – Assumptions